Dubai Telegraph - 'World of Warcraft' still going strong as it celebrates 20 years

EUR -
AED 4.242395
AFN 73.342422
ALL 95.024048
AMD 425.515742
ANG 2.067936
AOA 1060.266403
ARS 1654.497724
AUD 1.644695
AWG 2.078954
AZN 1.965888
BAM 1.957935
BBD 2.325036
BDT 141.993019
BGN 1.928715
BHD 0.435598
BIF 3453.374225
BMD 1.154975
BND 1.487429
BOB 7.9767
BRL 5.93123
BSD 1.154359
BTN 110.485499
BWP 15.667155
BYN 3.186216
BYR 22637.503284
BZD 2.321732
CAD 1.615018
CDF 2648.357082
CHF 0.921745
CLF 0.026584
CLP 1046.314525
CNY 7.826397
CNH 7.822199
COP 4044.536454
CRC 526.974738
CUC 1.154975
CUP 30.606828
CVE 110.733187
CZK 24.187421
DJF 205.262457
DKK 7.473759
DOP 67.739017
DZD 153.98699
EGP 60.057871
ERN 17.32462
ETB 181.898285
FJD 2.562659
FKP 0.862649
GBP 0.862783
GEL 3.060508
GGP 0.862649
GHS 12.871038
GIP 0.862649
GMD 84.312912
GNF 10111.897076
GTQ 8.799559
GYD 241.443327
HKD 9.051491
HNL 30.861525
HRK 7.532734
HTG 150.88456
HUF 354.557006
IDR 20745.654795
ILS 3.42301
IMP 0.862649
INR 110.297309
IQD 1512.249314
IRR 1588292.274322
ISK 143.840175
JEP 0.862649
JMD 182.639193
JOD 0.818905
JPY 185.000373
KES 149.742946
KGS 101.002894
KHR 4649.090593
KMF 493.174273
KPW 1039.310008
KRW 1759.436452
KWD 0.356321
KYD 0.962053
KZT 563.794895
LAK 25412.716031
LBP 103376.245889
LKR 384.696233
LRD 210.101873
LSL 19.068231
LTL 3.41034
LVL 0.698633
LYD 7.373947
MAD 10.707939
MDL 20.098007
MGA 4845.284443
MKD 61.634042
MMK 2425.033969
MNT 4133.446525
MOP 9.318323
MRU 45.760314
MUR 55.289173
MVR 17.844549
MWK 2006.190695
MXN 20.011824
MYR 4.697625
MZN 73.8032
NAD 19.068314
NGN 1571.87396
NIO 42.485785
NOK 10.97301
NPR 176.779098
NZD 1.987758
OMR 0.444084
PAB 1.154359
PEN 3.927232
PGK 5.053446
PHP 70.771057
PKR 321.236871
PLN 4.260182
PYG 7091.673035
QAR 4.20859
RON 5.239776
RSD 117.388192
RUB 83.116676
RWF 1695.256247
SAR 4.336564
SBD 9.292433
SCR 16.91497
SDG 693.558479
SEK 10.956702
SGD 1.485638
SHP 0.862305
SLE 28.470069
SLL 24219.243508
SOS 659.722373
SRD 43.123873
STD 23905.643522
STN 24.52675
SVC 10.100885
SYP 127.661772
SZL 19.063709
THB 37.941313
TJS 10.76488
TMT 4.053961
TND 3.389397
TOP 2.780902
TRY 53.305889
TTD 7.844556
TWD 36.510483
TZS 3026.0313
UAH 51.873501
UGX 4351.708453
USD 1.154975
UYU 46.630251
UZS 13863.940462
VES 654.839672
VND 30406.440316
VUV 138.148439
WST 3.171426
XAF 656.676038
XAG 0.017615
XAU 0.000279
XCD 3.121377
XCG 2.080469
XDR 0.816365
XOF 656.664654
XPF 119.331742
YER 275.634398
ZAR 18.915948
ZMK 10396.163746
ZMW 19.941749
ZWL 371.901368
  • CMSC

    0.0500

    22.35

    +0.22%

  • CMSD

    0.0100

    22.3

    +0.04%

  • BCC

    2.3500

    70.66

    +3.33%

  • NGG

    1.1400

    81.52

    +1.4%

  • RIO

    4.5800

    103.64

    +4.42%

  • JRI

    -0.0300

    12.83

    -0.23%

  • BTI

    0.2700

    61.39

    +0.44%

  • GSK

    1.6900

    52.86

    +3.2%

  • AZN

    3.3200

    182.28

    +1.82%

  • RYCEF

    0.5600

    17.05

    +3.28%

  • VOD

    0.2100

    15.26

    +1.38%

  • RELX

    -0.8700

    33.11

    -2.63%

  • BP

    -0.2700

    42.68

    -0.63%

  • RBGPF

    0.0000

    60.72

    0%

  • BCE

    -0.1400

    24.57

    -0.57%

'World of Warcraft' still going strong as it celebrates 20 years
'World of Warcraft' still going strong as it celebrates 20 years / Photo: - - AFP/File

'World of Warcraft' still going strong as it celebrates 20 years

As it celebrates its 20th birthday, online video game "World of Warcraft" has demonstrated a rare longevity thanks to its loyal following and constant evolutions.

Text size:

"It is inspiring to be able to work on this rare game that has touched so many lives, and to also feel the burden of carrying that forward," Ion Hazzikostas, the current director of the game, told AFP at the Gamescom trade show in Germany in August.

As an early fan of "WoW" he joined California-based Blizzard, the American developer of the title, in 2008 before climbing the ranks.

Although it was not the first massively multiplayer online role-playing game (a genre known as MMORPG) when it was released in 2004, "World of Warcraft" was an instant success, quickly attracting several million players worldwide.

It benefited from the popularity of the Warcraft brand, a saga of real-time strategy games launched ten years earlier by Blizzard, which was bought by Microsoft in 2023.

In the game, two factions face off in a fantasy universe populated by orcs and elves where thousands of players can connect and cooperate simultaneously, in exchange for a monthly subscription of $15 a month.

It was the social aspect of the experience, still in its infancy at the time, that appealed to players.

"It was a precursor," said Olivier Servais, a specialist in online communities. "Blizzard focused on guilds and communities on a human scale, bringing together between 30 and 200 players."

In these groups, "people flirt, they confide about their daily lives", weddings and funerals are organised, and the game becomes "a pretext to socialise", he said.

"WoW" was born the same year as Facebook, and comprised key elements such as online interactions and communities that would help create today's globalised social networks.

"It was many people's first real exposure and connection to people in a digital virtual environment. And that was part of the magic, and that's a hard thing to replicate," Hazzikostas said.

Since then, other popular games such as "Fortnite" or "League of Legends" have adopted similar codes.

- 'Monument' -

At its peak in the 2010s, "World of Warcraft" claimed more than 10 million active accounts, though the number could be higher because many people often share one account, in Asia, in particular.

Blizzard no longer reveals the number of accounts, but "WoW" remains popular across the world.

"We are not resting on our laurels, or coasting gently off into the sunset," Hazzikostas said.

Its 10th extension, "The War Within", was released in August with new domains to explore and other changes.

"Twenty years later, it remains a monument but in a gaming market that has completely changed," Servais said.

Hazzikostas said Blizzard is "trying new ambitious things to shake up what we've done and keep that vibrant".

"I don't see an end point to 'World of Warcraft' on the horizon today," he said, drawing parallels with franchises such as Marvel or Star Wars.

F.Damodaran--DT