Dubai Telegraph - Hooked on the claw: how crane games conquered Japan's arcades

EUR -
AED 4.385863
AFN 77.625902
ALL 96.496787
AMD 452.681252
ANG 2.137792
AOA 1095.121647
ARS 1725.099786
AUD 1.696815
AWG 2.151132
AZN 2.027435
BAM 1.952691
BBD 2.406679
BDT 146.017548
BGN 2.005577
BHD 0.450221
BIF 3539.6096
BMD 1.194244
BND 1.507819
BOB 8.256856
BRL 6.211184
BSD 1.194903
BTN 109.757731
BWP 15.63511
BYN 3.397506
BYR 23407.179097
BZD 2.403184
CAD 1.618338
CDF 2675.106521
CHF 0.917907
CLF 0.026011
CLP 1027.037422
CNY 8.305548
CNH 8.29219
COP 4383.304789
CRC 593.065805
CUC 1.194244
CUP 31.647462
CVE 110.090204
CZK 24.311759
DJF 212.780375
DKK 7.46686
DOP 75.181574
DZD 154.372194
EGP 55.928108
ERN 17.913657
ETB 185.802613
FJD 2.619036
FKP 0.866545
GBP 0.866042
GEL 3.218488
GGP 0.866545
GHS 13.060209
GIP 0.866545
GMD 87.179544
GNF 10485.439474
GTQ 9.167444
GYD 249.992027
HKD 9.321013
HNL 31.5338
HRK 7.530184
HTG 156.480891
HUF 380.865847
IDR 20062.102125
ILS 3.681119
IMP 0.866545
INR 109.817706
IQD 1565.314661
IRR 50307.521589
ISK 144.802028
JEP 0.866545
JMD 187.31181
JOD 0.846677
JPY 183.213121
KES 153.997363
KGS 104.436889
KHR 4803.41357
KMF 492.028581
KPW 1074.899637
KRW 1713.788253
KWD 0.366179
KYD 0.995819
KZT 602.054085
LAK 25743.126182
LBP 107003.50448
LKR 370.002526
LRD 221.059012
LSL 18.999733
LTL 3.526292
LVL 0.722386
LYD 7.504023
MAD 10.803901
MDL 20.038184
MGA 5331.512534
MKD 61.593164
MMK 2508.405093
MNT 4259.73915
MOP 9.602953
MRU 47.700862
MUR 53.919881
MVR 18.463461
MWK 2072.001491
MXN 20.51293
MYR 4.690389
MZN 76.145062
NAD 18.999733
NGN 1664.513237
NIO 43.970554
NOK 11.432294
NPR 175.612171
NZD 1.970777
OMR 0.459185
PAB 1.194898
PEN 3.998135
PGK 5.114922
PHP 70.471092
PKR 334.274054
PLN 4.204049
PYG 8024.192345
QAR 4.344602
RON 5.09585
RSD 117.380227
RUB 90.473105
RWF 1743.324726
SAR 4.478888
SBD 9.646715
SCR 16.801913
SDG 718.34237
SEK 10.56403
SGD 1.511052
SHP 0.895992
SLE 29.017334
SLL 25042.695149
SOS 681.714749
SRD 45.491212
STD 24718.436143
STN 24.461366
SVC 10.455399
SYP 13207.829097
SZL 18.991846
THB 37.271749
TJS 11.166371
TMT 4.179853
TND 3.417274
TOP 2.875452
TRY 51.860284
TTD 8.110123
TWD 37.505822
TZS 3039.350406
UAH 51.077388
UGX 4278.189365
USD 1.194244
UYU 45.218204
UZS 14457.04573
VES 428.107931
VND 31050.339618
VUV 142.79457
WST 3.244534
XAF 654.914413
XAG 0.010053
XAU 0.000216
XCD 3.227503
XCG 2.153481
XDR 0.814503
XOF 654.911676
XPF 119.331742
YER 284.711769
ZAR 18.850494
ZMK 10749.631313
ZMW 23.748293
ZWL 384.546026
  • SCS

    0.0200

    16.14

    +0.12%

  • RBGPF

    0.0000

    82.4

    0%

  • CMSC

    -0.1000

    23.7

    -0.42%

  • CMSD

    -0.0457

    24.0508

    -0.19%

  • RELX

    -0.9800

    37.38

    -2.62%

  • BCE

    -0.2500

    25.27

    -0.99%

  • RYCEF

    -0.5500

    16.6

    -3.31%

  • RIO

    0.4600

    93.37

    +0.49%

  • JRI

    -0.6900

    12.99

    -5.31%

  • NGG

    0.3700

    84.68

    +0.44%

  • BCC

    -0.8900

    80.85

    -1.1%

  • VOD

    0.0700

    14.57

    +0.48%

  • GSK

    -0.7000

    50.1

    -1.4%

  • BTI

    -0.1800

    60.16

    -0.3%

  • AZN

    -2.3800

    93.22

    -2.55%

  • BP

    0.0800

    37.7

    +0.21%

Hooked on the claw: how crane games conquered Japan's arcades
Hooked on the claw: how crane games conquered Japan's arcades / Photo: Philip FONG - AFP

Hooked on the claw: how crane games conquered Japan's arcades

As school and work wrap up, crowds fill Tokyo's many bustling arcade halls -- not to battle it out in fighting games, but to snag plush toys from claw machines.

Text size:

In one of these gaming meccas in the Japanese capital's Ikebukuro district, aisles of crane games stretch as far as the eye can see.

The crown jewels of the arcade industry, they occupy the building's first two floors, relegating video games to the basement and upper levels.

"Crane games are keeping the sector afloat," said Morihiro Shigihara, an industry expert and former arcade manager.

"Arcade operators, machine manufacturers, and even prize suppliers depend on this business," he told AFP.

Some 80 percent of the 22,000 arcades Japan had in 1989 have shut down, but revenues have held up thanks to claw machines, according to the Japan Amusement Industry Association.

Their share of revenue has climbed since 1993 from 20 percent to more than 60 percent, the association said.

Suzuna Nogi, a 20-year-old student, visits these arcades at least twice a week in search of "big plushies" on which she can spend up to 3,000 yen ($19) at 100 yen per try.

"What I like best is the sense of accomplishment," she said, even though there is no guarantee of success.

Nogi added that she enjoys "the thrill of not knowing whether you'll manage to grab something or not".

The sensitivity of the claw arms is adjusted by operators "based on the cost of the prizes and revenue targets", Shigihara said.

"You can also make the game easier to compete with a nearby arcade."

- From cigarettes to candy -

This year, the industry is officially celebrating the 60th anniversary of these construction crane-inspired machines in Japan.

But they have actually been around since before World War II, said Benoit Bottos, who wrote his doctoral dissertation on the subject at Japan's Chuo University.

Older models, installed in cafes or bowling alleys, sometimes offered lighters and cigarettes, but those prizes quickly gave way to children's candy.

In the late 1980s, the machines began to gain traction, notably with game company Sega's 1985 invention of the "UFO Catcher", which switched up the older version that forced players to lean in and look down.

"The old ones were a bit dark. So we opted for a brighter, showcase-like style where you can see the prizes right in front of you," said Takashi Sasaya, a Sega executive.

But the real stroke of genius "was putting plush toys in the claw games", said Bottos.

Manufacturing giants like Sega or Bandai, involved in both video games and toys, then began negotiating licenses for anime and manga characters, with Sega notably securing Disney rights.

"That largely explains the success of these machines," said Bottos, who describes them as "somewhere between a vending machine, a game of chance and a game of skill".

- 'Transformation' -

The success of claw games also feeds on Japan's booming fan culture of "oshikatsu", with many people devoting more and more time and money to supporting their favourite idol.

Part of asserting their fan identity involves collecting character merchandise.

"I love Pokemon, so I often come looking for plush toys and merch from the franchise," said professional Pokemon card player Akira Kurasaki, showing off nails decorated with his most beloved characters.

Arcade operators have taken this enthusiasm to heart, tailoring their prize selections to the demographics of their neighbourhood and organising events around certain characters.

"New prizes are introduced almost every day," said Sasaya, the Sega executive.

The hegemony of claw machines has also gone hand in hand with a gradual transformation of urban hangouts.

Arcades -- seen in the 1970s and 1980s as dark, male-dominated places linked to crime -- "tried to attract a new audience" of women and families, Bottos said.

"The crane game is emblematic of that transformation."

I.Mansoor--DT